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Old 14th June 2014, 08:03 AM   #14
Remixer/DS Music Hacker
Join Date: Sep 2013
Location: Lilycove City, Hoenn
Age: 26
Posts: 8

quite unsure if this is the best location, but has anyone figured out SDSME thurroughly? while b2 may not be the best base, i did note major flaws for a beginner. Warping is typically go to map **** location **x** where **** is map id, and **x** is coordinates. the first flaw is that using twinleaf town as an example, if you look at the warp exiting the players house, it warps to a logical location in twinleaf town. however the warp for the players house is something like 875x125 which due to the grid design is highly illogical and i cannot figure it out. the next problem is other events, such as scripts and signposts which also have that issue. the next problem i see is the models. if you look at a model, it has x/y coordinates for location on a map, followed by other numbers. once again, there is little documentation to help one figure out how to effectively use this tool. if i understood mapping in the first place, i would rewrite it for a more user friendly structure. but even so, it is highly illogical and for once, i cannot understand it even after weeks of trying to. If i cannot figure out at minimum how to place my warps and locations, i cannot make my hack. i havent even seen spiky around, nor has his alleged next release poped up which supposedly fixes a lot of things.
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