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Forum: Generation 3 (Traditional) 2nd March 2018, 02:03 PM
Replies: 20
Views: 2,086
Posted By Avara
Changing Map Tiles The "setmaptile" command,...

Changing Map Tiles

The "setmaptile" command, as you could probably guess, allows you to change a map's tiles. This is commonly used in the canon games for puzzles - such as Cinnabar's mansion...
Forum: Generation 3 (Traditional) 2nd March 2018, 02:02 PM
Replies: 20
Views: 2,086
Posted By Avara
Weather Manipulating weather in the...

Weather

Manipulating weather in the overworld is easy; all you need are these two lines in your script:
We use setweather to define the weather type we'd like and doweather to activate it. For...
Forum: Generation 3 (Traditional) 2nd March 2018, 02:00 PM
Replies: 20
Views: 2,086
Posted By Avara
Opening & Closing Doors Kind of a short...

Opening & Closing Doors

Kind of a short section, but if you need a script that involves having the player/NPCs enter/exit a building or something, you'll need to know how to do this.
The first...
Forum: Generation 3 (Traditional) 2nd March 2018, 01:57 PM
Replies: 20
Views: 2,086
Posted By Avara
Apply Movements The applymovement command is...

Apply Movements

The applymovement command is what you'll need if you want to make an overworld sprite move in your script:
If you want to move the player and not a NPC, you'll have to use 0xFF as...
Forum: Generation 3 (Traditional) 2nd March 2018, 01:53 PM
Replies: 20
Views: 2,086
Posted By Avara
Hide/Show Map Objects Do you need to make a...

Hide/Show Map Objects

Do you need to make a NPC or other OW disappear?
One line is all you need! The "Map Object ID" refers to what AdvanceMap calls the "Person Event Number", as seen here:...
Forum: Generation 3 (Traditional) 2nd March 2018, 01:47 PM
Replies: 20
Views: 2,086
Posted By Avara
FireRed & Emerald Item ID Numbers 0001 = Master...

FireRed & Emerald Item ID Numbers
0001 = Master Ball
0002 = Ultra Ball
0003 = Great Ball
0004 = Poke Ball
0005 = Safari Ball
0006 = Net Ball
0007 = Dive Ball
0008 = Nest Ball
0009 = Repeat...
Forum: Generation 3 (Traditional) 2nd March 2018, 01:46 PM
Replies: 20
Views: 2,086
Posted By Avara
sethealingplace You'll notice that all...

sethealingplace

You'll notice that all Pokémon Centers host a level script containing something along these lines:

https://i.imgur.com/mqwwTV1.png

What does this do? On entering the...
Forum: Generation 3 (Traditional) 1st March 2018, 10:31 PM
Replies: 20
Views: 2,086
Posted By Avara
Specials What is the difference between...

Specials

What is the difference between special and special2? The latter can return a value to be stored in a variable. We're going to focus on the former for now! So, what is the special command...
Forum: Generation 3 (Traditional) 1st March 2018, 10:29 PM
Replies: 20
Views: 2,086
Posted By Avara
Trainer Battle Scripts Next we're going to...

Trainer Battle Scripts

Next we're going to move on to trainer battles, the command for these isn't as straightforward as it seems at first glance. You can find a trainer's hex ID in any trainer...
Forum: Generation 3 (Traditional) 1st March 2018, 10:28 PM
Replies: 20
Views: 2,086
Posted By Avara
Pokémon Battle Scripts First, we're going to...

Pokémon Battle Scripts

First, we're going to learn how to make a wild Pokémon battle, useful for legendary encounters and such. We'll cover trainer battles a little later! The wildbattle command...
Forum: Generation 3 (Traditional) 1st March 2018, 10:26 PM
Replies: 20
Views: 2,086
Posted By Avara
Give, Take & Check For Money To check if...

Give, Take & Check For Money

To check if your player has a certain amount of money, we use the checkmoney command like so:
For the [More/Less/EqualTo] part, remember this from the item section?...
Forum: Generation 3 (Traditional) 1st March 2018, 10:24 PM
Replies: 20
Views: 2,086
Posted By Avara
Sounds, Fanfares & Music Since we're hacking...

Sounds, Fanfares & Music

Since we're hacking a Pokémon game, let's start with the cry command:
It plays the cry of any chosen Pokémon. Let's say we wanted to play Charizard's cry:

We use...
Forum: Generation 3 (Traditional) 1st March 2018, 10:21 PM
Replies: 20
Views: 2,086
Posted By Avara
Giving Pokémon & Eggs Wondering how to give...

Giving Pokémon & Eggs

Wondering how to give your player a Pokémon? In order to do this, we'll need to make use of two commands called givepokemon and countpokemon. Here's an example of how to use...
Forum: Generation 3 (Traditional) 1st March 2018, 10:19 PM
Replies: 20
Views: 2,086
Posted By Avara
Part #2: The Core ...

Part #2: The Core
-----------------------------------------------------------------------------------------------------------------------------------------------------
Give, Take & Check For Items...
Forum: Generation 3 (Traditional) 1st March 2018, 10:17 PM
Replies: 20
Views: 2,086
Posted By Avara
Flags & Variables Think of a flag as an on...

Flags & Variables

Think of a flag as an on or off switch - it can be either 1 "ON" or 0 "OFF". Think of a variable as a better version of a flag - it can't just be 0x0 or 0x1 "on or off"- but...
Forum: Generation 3 (Traditional) 1st March 2018, 10:15 PM
Replies: 20
Views: 2,086
Posted By Avara
Conditional Text Scripts Let's start the...

Conditional Text Scripts

Let's start the next section with something nice and simple, shall we? Throwback to our msgbox command. This time we'll be looking at msgbox 0x5, or in other words, making...
Forum: Generation 3 (Traditional) 1st March 2018, 10:05 PM
Replies: 20
Views: 2,086
Posted By Avara
Additional Text Info As I mentioned before,...

Additional Text Info

As I mentioned before, the "=" before your desired script's text lets the program know you want the text that follows it to be displayed. Of course, there's a limit to how...
Forum: Generation 3 (Traditional) 1st March 2018, 10:02 PM
Replies: 20
Views: 2,086
Posted By Avara
Simple Text Scripts Let's start with a basic...

Simple Text Scripts

Let's start with a basic NPC - we want to make someone face us and say hi, or in scripting terms, display a string of text. We do this with a msgbox.

The msgbox command is...
Forum: Generation 3 (Traditional) 1st March 2018, 10:00 PM
Replies: 20
Views: 2,086
Posted By Avara
How To Compile Your Script To insert your...

How To Compile Your Script

To insert your script into your hack, or compile it, is nice and simple. First you want to open your ROM in AdvanceMap 1.92, and decide where you want your script to be...
Forum: Generation 3 (Traditional) 1st March 2018, 09:58 PM
Replies: 20
Views: 2,086
Posted By Avara
Part #1: The Basics ...

Part #1: The Basics
-----------------------------------------------------------------------------------------------------------------------------------------------------

Pointers & Script Layout...
Forum: Generation 3 (Traditional) 1st March 2018, 09:58 PM
Replies: 20
Views: 2,086
Posted By Avara
Post XSE Scripting Tutorial

this is eventually gonna be a contents page promise x
Forum: Generation 3 (Traditional) 1st March 2018, 08:39 PM
Replies: 0
Views: 647
Posted By Avara
Post Tile Animation Editing

Tile Animation Editing
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With disassembly...
Forum: Generation 3 (Traditional) 1st March 2018, 08:37 PM
Replies: 0
[Tutorial] Indexing Images
Views: 690
Posted By Avara
Post Indexing Images

Indexing Images
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Seeing as many old tutorials...
Forum: Hack Ideas 24th March 2014, 10:22 PM
Replies: 13
Views: 20,799
Posted By Avara
ARE YOU JOKING. *dies* DW1 for PSX is my...

ARE YOU JOKING. *dies*

DW1 for PSX is my favourite game of all-time, and I would personally love to see something good come of this. If you need any scripting help, I would gladly help you. I...
Forum: Generation 3 (Traditional) 23rd March 2014, 08:28 PM
Replies: 8
Views: 22,566
Posted By Avara
Is this compatible with hacks that are already in...

Is this compatible with hacks that are already in progress?
Showing results 1 to 25 of 33

 
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